Advisory » Advisory

Advisory

Advisory is a dedicated period each Friday for students to interact and build community with peers in various grade levels. Through a series of collaborative activities and topics, students will be able to foster skills that will be essential to their development as a student.
 

Advisory Objectives:

  • Foster a positive and inclusive school culture where students feel supported and connected. 
  • Encourage students to participate in community service and civic engagement activities, fostering a sense of responsibility.
  • Develop communication & leadership skills in students through activities: public speaking, teamwork, & problem-solving exercises.
  • Promote understanding and appreciation for different cultures, backgrounds, and perspectives.
  • Help students set academic goals, monitor their progress, and provide resources for improving study skills and time management.
Advisory Calendar - Link
 

PUMPKIN CONTEST

  • Each Advisory will be provided a pumpkin
  • The Advisory facilitator can acquire paint and paper from the large been. All other materials used must be provided by the Advisory class
  • Nothing is allowed that will pierce the pumpkin. However other decorations are acceptable
  • If any decorated pumpkin is deemed inappropriate by the Advisory Coordinator, the pumpkin will be disqualified
  • The judging will take place during an Advisory period
  • Each Advisory will be judge by other Advisories
  • The pumpkin with the most votes wins

 

DODGE BALL

THE GAME

The object of the game is to eliminate all opposing players by getting them "OUT". This may be done by:
  1. Hitting an opposing player with a LIVE thrown ball below the shoulders. 
  2. Catching a LIVE ball thrown by your opponent before it touches the ground.
Definition: LIVE: A ball that has been thrown and has not touched anything, including the floor/ground, another ball, another player, official or other item outside of the playing field (wall, ceiling, etc) 
 

BOUNDARIES

During play, all players must remain within the boundary lines. Players may leave the boundaries through their end-line only to retrieve stray balls. They must also return through their end-line
 

THE OPENING RUSH

Game begins by placing the dodge balls along the center line – three (3) on one side of the center hash and three (3) on the other. Players then take a position behind their end line. Following a signal by the official, teams may approach the centerline to retrieve the balls. This signal officially starts the contest. Teams may only retrieve the three (3) balls to their right of the center hash. Once a ball is retrieved it must be taken behind the attack-line before it can be legally thrown.
 

TIMING AND WINNING A GAME

The first team to legally eliminate all opposing players will be declared the winner. A 3-minute time limit has been established for each contest. If neither team has been eliminated at the end of the 3 minutes, the team with the greater number of players remaining will be declared the winner
 

5-SECOND VIOLATION

In order to reduce stalling, a violation will be called if a team in the lead controls all six (6) balls on their side of the court for more than 5 seconds. 
 

RULE ENFORCEMENT

During pool play or regular-season matches, rules will be enforced primarily by the "honor system"*. Players will be expected to rule whether or not a hit was legal or whether they were legally eliminated. All contests will be supervised by a court monitor*. The court monitor’s responsibility will be to rule on any situation in which teams cannot agree. THE COURT MONITOR’S DECISION IS FINAL – NO EXCEPTIONS.
 

POINT SYSTEM